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The Games (page 2)

Browse through the list to see what takes your fancy or, to find something specific, use the index or search (top right of the page).

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Thumbnail of Coach Ride to Devil's Castle box

Coach Ride to Devil's Castle/Die Kutschfahrt zur Teufelsburg (Michael Palm and Lukas Zach)

A little card game that is deceptively simple, but fiendish. The players are secretly divided into two groups and have to use the mechanisms of the game to identify their team-mates and, between them, assemble the correct group of artefacts. Clever, clever, clever: £6.00.
 

Thumbnail of Dark Prophecy cover art

Coach Ride to Devil's Castle: Dark Prophecy (Dunkle Prophezeiung) (Michael Palm and Lukas Zach)

Extra cards to make that coach ride even more fraught. The coach's driver can play a part, there may be a traitor on the coach and new events challenge the players. It's just more paranoia all round: £6.00.
 

Thumbnail of Colony cover

Colony (Ted Alspach, Toryo Hojo and Yoshihisa Nakatsu)

A card-based development game with players adding buildings to their colony. The challenge is managing the volatile resources required – represented by dice, using the pips to show how much players hold. I'm looking forward to playing it myself: £40.00
 

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Thumbnail of Commands & Colors: Napoleonics box art

Commands & Colors: Napoleonics (Richard Borg)

The period fits well with the Commands & Colors style of simple wargame. The rules may be simple, but the game is very much a challenge and well produced. The game captures the feel of Napoleonic warfare while being accessible to casual players: £55.00.
 

Thumbnail of Spanish Army expansion box

Out of stock
 

Commands & Colors: Napoleonics – Expansion 1, The Spanish Army (Richard Borg)

Lots of extra pieces and plenty of new scenarios covering battles both before and after British involvement in the Peninsula War. An excellent addition to this simple wargame of the Napoleonic Wars: £40.00.
 

Thumbnail of Russian Army expansion box

Commands & Colors: Napoleonics – Expansion 2, The Russian Army (Richard Borg)

Extensive scenarios covering Russian involvement in the Napoleonic Wars. The main event is, of course, Napoleon's invasion of Russia, leading up to and including the battle of Borodino. However, there are also scenarios from 1806-07 as well as all the units for the Russian army: £40.00.
 

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Thumbnail of Austrian Army expansion box

Commands & Colors: Napoleonics – Expansion 3, The Austrian Army (Richard Borg)

The Austrian Empire covered a huge swathe of Europe and its army included many nationalities. They are represented here, together with scenarios covering battles between Austria and France in 1805 and 1809. These culminate in three scenarios covering the Austrians' final defeat at the Battle of Wagram: £40.00.
 

Thumbnail of cover from Commands and Colors: Napoleonics - Prussian Army expansion

Commands & Colors: Napoleonics – Expansion 4, The Prussian Army (Richard Borg)

Defeated by Napoleon in 1806, the Prussians re-built to be a major factor in his eventual defeat. This expansion covers the whole period with units and scenarios for the battles between France and Prussia – culminating in the battle of Waterloo, of course: £45.00.
 

Thumbnail of the Generals, Marshals, Tacticians expansion cover

Commands & Colors: Napoleonics – Expansion 5: Generals, Marshals, Tacticians (Richard Borg)

This adds tactical detail to the Napoleonics game through a deck of Tactician cards. Played alongside the Command cards (and a new deck of these is included to link with the Tactician cards), these introduce different flavours to the battles, reflecting the Generals involved. As well as introducing new scenarios, the expansion details how to use the cards with all the previous ones: £40.00.
 

Thumbnail of Commands & Colors: Napoleonics - Epic expansion cover

Commands & Colors: Napoleonics – Expansion 6: Epic (Richard Borg)

Epic, indeed: this sixth expansion has new boards allowing you to play a team game on either a deeper or wider battlefield. You'll need the other expansions as well as the base game and plenty of time: £65.00

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Thumbnail of Coney Island box

Coney Island (Michael Schacht)

A clever game of constructing the eponymous funfair. There are multiple layers from which players must balance income and points. It's full of balances and trade-offs: £27.00.
 

Thumbnail of Confucius box

Confucius (Alan Paull)

I feel Confucius has been rather overlooked: it's modest and unassuming, but I don't know any other game that features competitive gift-giving! Set in Confucian China, players are competing for positons in Government. The gifts put obligations on the other players to support you! It's a great challenge: £25.00.
 

Thumbnail of Copycat cover

Copycat (Friedemann Friese)

As the picture suggests, the game is about the US Presidential election. It doesn't feel like that, as players are competing to get the actions they want with their workers and using their cards to score points and/or buy more cards. It's an interesting challenge, enhanced with amusing artwork: £35.00.
 

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Thumbnail of Cosmic Encounter cover

Out of stock
 

Cosmic Encounter (Bill Eberle, Jack Kittredge, Bill Norton, Peter Olotka and Kevin Wilson)

Fabulously-produced new edition of a classic. The aim is to plant colonies in the other players' star systems, but the key to the game is using your cards and special powers effectively. Winning needs planning, guile and a smidgeon of luck: £40.00.
 

Thumbnail of Cosmic Encounter: Cosmic Alliance cover art

Cosmic Encounter: Cosmic Alliance (expansion) (Kevin Wilson)

This expansion adds more aliens – some new and some classics – and (white) pieces for another player. It also includes rules for partnership play, as if the cosmos wasn't strange enough: £18.00.
 

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Thumbnail of Cosmic Encounter: Cosmic Storm cover

Cosmic Encounter: Cosmic Storm (expansion) (Jason Little)

The storm adds 25 new aliens to the universe, giving players more options and further complications. It also introduces space stations, which give players additional powers and provides another way of winning: £18.00.
 

Thumbnail of Cottage Garden cover

Cottage Garden (Uwe Rosenberg)

This game was creating quite a buzz at Spiel. Apparently it's a re-development of the designer's earlier two-player game, Patchwork. Players are trying to complete their own garden plots, drafting tiles from what's generally available. It's one of Herr Rosenberg's lighter games, but none the worse for that: £27.00.
 

Thumbnail of The Cousins' War cover

The Cousins' War (David Mortimer)

Will Lancaster or York rule England? This is a two-player game of the Wars of the Roses with a clever bluffing mechanism at its heart. You need to keep your wits about you for the 30 minutes it takes to play: £12.00

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Thumbnail of CV cover

CV (Filip Milunski)

Entertaining take on the 'game of life': players use dice and cards to create their own curriculum vitae. Players' scores come from the public goals and their own secret goal. Great fun: £23.00.
 

Thumbnail of CV: Gossip cover

CV – Gossip (Filip Milunski)

Two more ways of spicing up your 'life'. Gossip cards can be played on other players, intefering with their passage through life. Fate cards are additional to the other aspects of your curriculum vitae, but can be useful in avoiding bad luck. More fun: £9.00.
 

Thumbnail of CVLizations cover

CVlizations (Jan Zalewski)

This is a quick-playing, card-based game of civilisation development, where the goal is to produce the 'happiest' culture. The endearing artwork is in the same style as CV, though there's no real connection. However, it's also good fun: £20.00.
 

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Thumbnail of Da Yunhe cover

Da Yunhe (Björn Müller-Mätzig)

Rebuilding the Grand Canal of China is the aim of the game, with plenty of opportunity to mess with other players' plans. Drafting action cards from a single set makes this hard to do and provides another intriguing game: £28.00 (in German with English rules provided)

Thumbnail of Dark Minions cover

Dark Minions (Al Newman)

A game that gives players a chance to be the bad guys. Their job is to sack cities and to do a better job than any other Overlord. To win, they need to beef up their horde, both in terms of quality and quantity (some necromancy required), and become the most effective pillager: £15.00 (special purchase).
 

Thumbnail of Days of Steam cover

Days of Steam (Aaron Lauster)

A clever, tactical, tile-laying railway game from the Stratamax team. Players lay tiles to build up steam to move their locomotive and deliver goods. This is the original (smaller box) edition: £20.00.
 

Thumbnail of cover from Deep Sea Adventure

Deep Sea Adventure (Goro and Jun Sasaki)

A very entertaining push-your-luck game. Players are divers trying to pick up treasures and get back to the submarine before their air runs out. Great fun: £15.00
 

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Thumbnail of Desperados box

Desperados (Florian Racky)

This is an intriguing co-operative game set in the Wild West. One player is the Marshal, trying to thwart the others, a team of desperadoes trying to get money any way they can. It's all bluff and counter-bluff as they try to out-guess each other's moves: £27.00.
 

Thumbnail of Dig Mars box art

Dig Mars (Oliver Sihiveer)

There's gold in that thar planet! Dig deep to find the treasures hidden below the surface. But how much should you spend on improving your equipment? It reduces your current score, but will let you dig deeper in the hope of finding more. A clever, entertaining game: £15.00.
 

Thumbnail of Dokmus cover

Dokmus (Mikko Punakallio)

Challenging tactical game of establishing influence over the ever-changing eponymous island. Yes, the tiles that make up the playing area move and rotate as players try to get the most advantageous position. Tricky stuff: £30.00
 

Thumbnail of Domus Domini cover

Domus Domini (Heinz-Georg Thiemann)

Whose monastery can provide the most food to the Abbey? Except that it's the monastery that provides the least food that gets the most money to develop further. But which bit of the monastery to develop? My vote's on the brewery! £40.00

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Thumbnail of Donkey Derby cover

Donkey Derby (Walter Müller)

Neat little race game with players trying to pick the winning donkey. The earlier they do this, the better they score, but the less certain the outcome. It's simple, clever fun. £22.00

Thumbnail of Duck Dealer box art

Duck Dealer (Jeroen Doumen and Joris Wiersinga)

A game of intergalactic trading that includes rubber ducks! Players explore the galaxy and look for trade routes that allow them to barter their way to victory. It’s demanding stuff: £55.00.
 

Thumbnail of Duel cover

Duel: Once Upon a Game in the West (Jorge Piñan and Ignacio Sánchez Usera)

Each round plays quickly as a deadly gunfight – last one standing gets the point, first to five wins the game. The game becomes more subtle as players work out who's likely to play what: £6.00.
 

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Page created 9th May 2006. Last modified 20th July 2017.
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