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The Games (page 7)

Browse through the list to see what takes your fancy or, to find something specific, use the index or search (top right of the page).

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Thumbnail of cover from Railroad Revolution

Railroad Revolution (Marco Canetta and Stefania Niccolini)

The theme is constructing railroads across America, but actually laying track is just one of the things players can be doing. There are stations to build, locomotives to acquire, telegraph offices to open and more. The trick is choosing the actions that will beat your opponents: £40.00
 

Thumbnail of Rhodes cover

Rhodes (Pieter Boots)

Set in Ancient Greece, players are farmers and traders. They produce, buy and sell resources, using these to complete the contracts that will score them points. There are other ways to produce points, too, and a clever mechanism for players to determine the turn order – an important tactical consideration. I've enjoyed my first game and look forward to more: £30.00
 

Thumbnail of Roll Through the Ages box

Roll Through the Ages: the Bronze Age (Matt Leacock)

Excellent dice game of developing your culture—inspired by the weighty Through the Ages, but no relation. Players have lots of options, reducing the luck of the dice rolls. Excellent stuff: £27.00.
 

Thumbnail of cover art for Roll Through the Ages: The Iron Age

Roll Through The Ages: the Iron Age (Tom Lehmann)

Excellent dice-rolling civilisation development game that offers strategic as well as tactical options. It's a clever development of Matt Leacock's earlier Bronze Age game, which was already an excellent game: £30.00.
 

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Thumbnail of ROME: City of Marble cover

ROME: City of Marble (Brett Myers)

Intriguing game of developing the city of Rome, using diamond-shaped tiles and wooden sticks. Players have plenty of options and thus decisions to make: £30.00.
 

Thumbnail of cover from Rome: Rise to Power

Rome: Rise to Power (Elad Goldsteen)

Scheme your way to the top in the declining Roman Empire. Players' actions are both powered and constrained by their initial dice roll, so adapting your tactics is key: £25.00.
 

Thumbnail of the cover to Rory's Story Cubes

Rory's Story Cubes (Rory O'Connor)

It's a creative problem-solving system as much as a game: a set of dice with intriguing icons that provide the basis for telling a story. It's great fun and works well in a family setting as well as with competitive gamers. I have three 'base' sets along with add-on sets that add a particular flavour to a game. The originals: £8.00.
 

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Thumbnail of Scotland Yard box

Scotland Yard (various)

Yet another classic, this is the original hidden movement game. Master criminal Mister X dodges around London, avoiding the detectives who try to work out where he's got to. A terrific family game and still a challenge for gamers: £22.00.
 

Thumbnail of the cover from Sheepdogs of Pendleton Hill

Sheepdogs of Pendleton Hill (Max Michael)

This year's game from the Stratamax collective is professionally produced to a high standard. It is a simple game with brightly coloured wooden pieces: small sheep and tall shepherds for each player and a black, black wolf! It's an entertaining game that isn't as light as you might think: £30.00
 

Thumbnail of the cover from Signorie

Signorie (Andrea Chiarvesio and Pierluca Zizzi)

A dice-based strategy game where players represent the major noble families of Renaissance Italy. They must develop their family, with marriages and alliances, while getting members into positions of power and influence: £40.00 (£33.33 outside the EU)
 

Thumbnail of Sole Mio! cover

Sole Mio! (Uwe Rosenberg)

A sequel to Mamma Mia! (above), players are again assembling pizzas with a variety of toppings. It can be played on its own or combined with Mamma Mia! for a bigger game. £5.50.
 

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Thumbnail of Spice Islands box art

Spice Islands (Max Michael)

The 2007 game from the main man at Stratamax. The game is "roughly based on the Dutch East India Company", trading around the Far East. Players get votes based on their shareholdings, but can also play pirate. "Timing is everything!": £20.00.
 

Thumbnail of Spirits of the Rice Paddy cover

Spirits of the Rice Paddy (Philip duBarry)

Atmospheric game of rice farming in the Far East. Players must effectively combine the mundane (irrigation, livestock) with the religious (prayers to the spirits) to improve their harvest. Biggest earner wins the game: £30.00.
 

Thumbnail of Start Player cover

Start Player (Ted Alspach)

Brilliant way of deciding who starts the next game. Just pull a card and see who matches the entertaining requirements: £10.00.
 

Thumbnail of Staufer Dynasty cover

The Staufer Dynasty (Andreas Steding)

I've enjoyed previous games from this designer, so this is one I'm looking forward to. Players are nobles in the 12th century, eager to improve their position by placing envoys and nobles in positions of power in the six regions from the Baltic to Sicily. The game lasts five rounds with each player having three actions per round. Players take actions either to claim treasure chests, which provide bonuses or points, or to occupy offices in a region, which bring in points at the end of the round. However, only some regions score each round so players are manoeuvring to get the best positions in the right regions. Special purchase: limited stock.

For 2-5 players, aged 13+, playing time 90 minutes: £38.00 (£31.67 net of tax outside the EU)
 

Thumbnail of Steam cover

Steam (Martin Wallace)

A further refinement of Age of Steam that makes the game system a bit more forgiving (you're less likely to go bankrupt!) and tweaks several other aspects of the game: £38.00.
 

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Thumbnail of Stimmvieh box

Stimmvieh (Andrea Meyer)

Wonderfully cynical card game of electioneering: players go for votes and donations, but it's most money that wins! This second edition has been given the full production treatment: £10.00.
 

Thumbnail of cover from A Study in Emerald (2nd ed)

A Study in Emerald (2nd ed) (Martin Wallace)

Streamlined new edition of this hugely atmospheric game based on a Neil Gaiman story that mixes occult Gods and Sherlock Holmes. (No, really.) Fantastic and chilling: £25.00.
 

Thumbnail of Suburbia box

Out of stock
 

Suburbia (Ted Alspach)

The goal is to have the most populated 'Borough'. This you do by adding developments to make it more attractive – and provide income to continue developing. Timing is crucial and you need to look for synergy in your developments. And keep in mind the bonuses at the end of the game. Impressive stuff: £30.00.
 

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Thumbnail of Suburbia Inc cover

Suburbia Inc (Ted Alspach)

This is another excellent expansion. As well as providing more buildings for the original game, Suburbia Inc introduces borders and challenges. Borders are worth buying, on the face of it, but restrict the further growth of your borough. This makes buying one a tricky decision. Clever: £17.50.
 

Thumbnail of coer from Suburbia: 5 Star

Suburbia: 5 Star (Ted Alspach)

A second expansion for Suburbia adds some new features to the game and supports a fifth player. The key addition is that some buildings come with stars and collecting them becomes another goal. £18.00.
 

Thumbnail of Sun Tzu cover

Sun Tzu (Al Newman)

Clever two-player strategy game themed around the struggle to unify China. It pits the eponymous master of military strategy against King Shao. I know who my money's on! However, the game is evenly balanced – the winner will be whoever makes better use of their cards: £20.00.
 

Thumbnail of Switching Tracks cover

Switching Tracks (Kris Gould)

Clever railway game where the railway network changes all the time. Players pick up and deliver goods to fulfill contracts, balancing this with improving their train. Very enjoyable: £28.00.
 

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Index by title: number A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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Page created 2nd June 2006. Last modified 7th March 2017.
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