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The Games (page 8)

Browse through the list to see what takes your fancy or, to find something specific, use the index or search (top right of the page).

Last posting dates for Christmas 2017

Page index: previous 1 2 3 4 5 6 7 8
Index by title: number A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

 
Thumbnail of Take it Easy! Daffodil edition box

Take it Easy! (Daffodil edition) (Peter Burley)

Limited – and bright yellow – edition of this classic. Apart from the colour scheme, the daffodil edition has a second layout for players to lay their tiles on. This provides a new challenge, particularly for experienced players. Clever, fun and bright yellow: £18.00
 

Thumbnail of Take it Higher! box art

Take It Higher! (Peter Burley and Reiner Knizia)

A development of Take it Easy! that adds another dimension to the game—rocket ships! It's played across octagonal tiles with several bonuses on offer as well as the points for completing lines: £20.00.
 

Thumbnail of Tales of the Arabian Nights box

Out of stock
 

Tales of the Arabian Nights (Eric Goldberg)

A fabulous new edition of a real classic and one of my top ten games of all time. It takes you into the world of the Thousand and One Nights to create your own tale to match those told by Scheherazade. It's your chance to be Aladdin, Ali Baba or Sindbad. Brilliant stuff in a big, heavy box: £35.00.
 

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Thumbnail of Tallinn cover

Tallinn (Stefan Risthaus)

Neat little card game set in the medieval city of the title. Players take it in turns to play a card from their identical sets, adding representatives of the three powers in the city. The aim is to have the most of a faction when it is scored, also giving the opportunity to turn over a card to add a tower to the town. There are further points at the end for holding the most of each as well as a bonus for the most towers: £11.00.
 

Thumbnail of Tammany Hall cover

Tammany Hall (Doug Eckhart)

An entertaining game of corrupt politics as players wheel and deal their way to power. Set in the era of Boss Tweed, players recruit immigrants, hustle for votes and slander their opponents in the struggle to become Mayor. The latest edition is well produced and great fun: £45.00.
 

Thumbnail of Through the Ages cover

Out of stock
 

Through the Ages (2015 edition – Vlaada Chvátil)

Revised edition of this brilliant civilisation-development game. While the rules have been tweaked (mainly to speed things up), the major change is the all-new artwork that ties it in with the forthcoming app version: £36.00.
 

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Thumbnail of "Thunderbirds" cover

Thunderbirds (Matt Leacock)

The theme needs no introduction – for anyone brought up in Britain, anyway. This is a co-operative game with the players taking the roles of the five Tracy brothers (and Lady Penelope) as International Rescue races to save lives and thwart the evil Hood. Brilliant! Brilliant! Brilliant! £30.00.
 

Thumbnail of Thunderbirds - Tracy Island cover

Thunderbirds – Tracy Island (Matt Leacock)

Brains, Tintin and Parker join the team, along with vehicles, and there are models for all the pod machines. A new deck of cards incorporates the new team members: £15.00.
 

Thumbnail of Thunderbirds - Above & Beyond cover

Thunderbirds – Above & Beyond (Matt Leacock)

The character cards in this expansion allow players to develop their abilities. There are also models of various other craft, which provide bonuses if the team succeed in specific rescues. plus a Jeff Tracy figure as current player marker: £15.00.
 

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Thumbnail of Thunderbirds - The Hood cover

Thunderbirds – The Hood (Matt Leacock)

This expansion changes the game, allowing one player to take on the role of The Hood and actively oppose the International Rescue team. Along the way, players can kidnap/imprison their opponents or escape from their own imprisonment. Great fun: £18.00.
 

Thumbnail of Tides of Madness cover

Tides of Madness (Kristian Curla)

This sequel to the clever two-player card game, Tides of Time, transfers the game to a Cthulhu setting. Apart from scoring points, players must avoid going mad, adding another dimension to the game. £10.00
 

Thumbnail of Tide of Times cover

Tides of Time (Kristian Curla)

Neat little two-player card game in just 18 (large format) cards (what I call a game haiku). The theme – which has no real effect – is developing your civilisation, but it's all about out-guessing your opponent: £8.50.
 

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Thumbnail of Tiefe Taschen cover

Out of stock
 

Tiefe Taschen (Fabian Zimmerman)

A wonderfully cynical and thoroughly amusing game of negotiation as players divvy up the proceeds of political corruption. The aim is to end with the most cash, of course: £16.00
 

Thumbnail of TransAmerica cover

TransAmerica (Franz-Benno Delonge)

Clever railway game of laying track across America with the goal of being first to connect widely-separated cities. There's enough luck to take the blame if it all goes wrong: £25.00.
 

Thumbnail of Ulm cover

Out of stock
 

Ulm (Günter Burkhardt)

Enjoyably complex game with a very clever action mechanism set around the eponymous German city on the Danube. Each of the city's quarters has a different advantage, but the trick is getting to use the ones you want: £25.00
 

Thumbnail of Ultimate Werewolf box

Ultimate Werewolf (Ted Alspach)

The ultimate party game for anywhere from a few friends to dozens of people. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the villagers that you're innocent, while secretly dining on those same villagers each night. Great fun: £11.00.
 

Thumbnail of Ultimate Werewolf Inquisition

Ultimate Werewolf Inquisition (Legend Dan Hoffman)

A deduction game that takes Werewolf as its starting point, but doesn't knock players out of the game. Players are inquisitors investigating werewolf attacks, but have themselves been infiltrated by the werewolves... clever stuff: £16.00.
 

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Thumbnail of Undercover cover

Undercover (Daniel and Doris Danzer)

The theme is 1960s espionage, each player running a team of agents for their country (colour). They use these to uncover 'secrets' – tokens that are worth points. To do this, they need to manipulate the different colours and identify double agents. Clever stuff: £20.00.
 

Thumbnail of Urbania box

Urbania (Simone Luciani)

Another game of town planning! In this case, players are re-developing run-down areas of a city. Their job is to make it fit for the 21st century – while perhaps completing some of their pet projects as well. It's challenging while providing several strategies for players to try: £25.00.
 

Thumbnail of Vasco da Gama cover

Vasco da Gama (Paolo Mori)

Clever, involved game of establishing trade routes to Africa and India under the eponymous explorer. Lots of decisions to be made, particularly when to change emphasis from earning money to gaining points. Terrific stuff: £33.00
 

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Thumbnail of Verraeter cover

Verräter (Marcel-André Casasola Merkle)

Seminal card game of choosing roles as players try to bring districts under the aegis of one or other faction in a medieval land. Cracking stuff: £6.00
 

Thumbnail of Viral cover

Viral (Gil d'Orey and Antonio Sousa Lara)

This is a surprisingly subtle game with the players as viruses trying to take over a human body. They have to fight off white corpuscles, vaccines and each other. It's a fun, tactical challenge: £36.00
 

Thumbnail of Wampanoag box art

Wampanoag (Aaron Lauster)

Players are leaders in the eponymous Native American nation, pressured by the arriving Europeans in the east and their traditional enemies in the west. Good stuff: £20.00.
 

Thumbnail of Welcome Back to the Dungeon cover

Welcome Back to the Dungeon (Antoine Bauza and Masato Uesugi)

I found this game a complete hoot when I played it. Players are trying to give each other the short stick of having to take on a dungeon of monsters with as little equipment as possible. Until it all backfires... Great fun: £10.00
 

Thumbnail of What's he Building in There? cover

What's He Building in There? (Sean Scott Garrity)

I just couldn't resist the title of this game! It looked good when I saw it at Spiel, too. Players are mad scientists in Victorian London, each building a doomsday machine – and coming up with an escape plan! They have to work quickly as Scotland Yard is on the trail. It's good fun: £30.00 £22.00 (£18.33 ex-VAT outside the EU).
 

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Thumbnail of Wind River box art

Wind River (Roman Mathar)

A game of native Americans, buffalo and the Great Plains. Players try to keep their tribe with the migrating buffalo – which they all have a hand in moving. A good-looking, clever game: £25.00.
 

Thumbnail of Wits & Wagers deluxe box

Wits and Wagers deluxe (Dominic Crapuchettes)

The latest edition of my favourite trivia game boasts better quality components, but is still the same fun game. I like it because it's not necessarily the know-it-all who wins: players bet on the different answers, which rewards canny play. It is great fun: £28.00
 

Thumbnail of Xanadu cover

Xanadú (Javier Velásquez)

Atmospheric Chinese-style illustrations add to this clever card game of constructing Kublai Khan's "stately pleasure dome". Cards have several uses and there's plenty of opportunity to do down the other players: £18.00
 

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Thumbnail of Yunnan cover

Yunnan (Aaron Haag)

Players are trading tea from the eponymous province through the whole of China along the Tea-Horse Road. The key is choosing the right moment to switch from generating cash (for further development) to scoring points. Another clever game: £28.00 (in German with English rules and the Dian Mu Temple add-on).
 

Thumbnail of "Zambezi" cover

Zambezi (Peter and Jonathan Burley)

This is an entertaining race along the eponymous river, dodging the hazards as you go – and throwing the odd crewmember overboard if necessary. However, there is also a purpose to the journey along the river and it's this that will win (or lose) the game. £25.00.
 

Thumbnail of Zong Shi cover

Zong Shi (Kevin G Nunn)

Players are Chinese artisans competing to become Grand Master. They do this by completing projects, particularly their masterworks, and shmoozing influential townsfolk. The clever mechanisms mean players need to think about what they're doing and have several strategies available. Good looking components add to the appeal: £40.00.
 

Page index: previous 1 2 3 4 5 6 7 8
Index by title: number A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

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