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Cover of Imhotep: the Ancient Egyptian architect sees a 3-D temple complex on the papyrus he's looking atImhotep

Ancient Egypt's great architect is a suitable inspiration for this game as the players seek to construct monuments of the period from massive blocks of stone. Okay: chunky wooden cubes. The cubes add a nice tactile element to the game. The aim is to transport your cubes to various building sites and add them to the monument under construction at each.

Of course, it's not that easy. To start with, there will (probably) be cubes from several players in a boat and any one of them may move it to a site. Points are scored for cubes added to a monument, but in different ways for each. For example, cubes in the Temple only score if they're visible from above. Build over them and they don't count. There's a lot of tactical thinking going on.

On top of this, taking cubes to the 'Market' lets players acquire cards that provide points bonuses or special actions (such as deciding what order to place the cubes from a boat). It's not the deepest game, but it does require some thought and is good fun.

For 2-4 players, aged 10+, playing time 40 minutes: 30.00 (25.00 without tax outside the EU)
 

In stock


Imhotep
was designed by Phil Walker-Harding and is published by Kosmos

Find out more:
    Imhotep at the BoardGameGeek

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