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Railway Rivals game 11 – Turn 6

Previous reports: Turn 5 Turn 4 Turn 3 Turn 2 Turn 1 Start-up

Builds

BLACK SHEEP RAILWAYS connected to Penarth Docks and built alongside THOR to Caerphilly. STEAM MACHINES & FUNICULARS built into Cross Keys in the east and then built through Caerphilly and west, paralleling THOR and BLACK SHEEP. ARRIBA ARRIBA ANDALE connected more of the eastern valleys and avoided the expensive construction. TRAVELLING HOPEFULLY RAILWAY built short links invading other areas and collected payments from others around Caerphilly.

Black Sheep Railways (BSR), Gerald Udowiczenko - Black
a) (D66) – E67 – F67 – G67 – H66 – Penarth Docks;
    (N22) – A57
b) (A57) – C56 – E57 (1 to THOR)
c) (E57) – F56 – G56 – H56 – Caerphilly;
    (G18) – F18 (1 to THOR)
Points
: 77 -5 = 72

Travelling Hopefully Rails (THOR), Jonathan Palfrey - Green
a) (Treharris) – I49 – I50 (1 to SMF);
    (E56) – F55 – G56
b) (G56) – H55 – Caerphilly;
    (B50) – A50 – Ynysybwl (+6)
c) (Aberaman) – L6 – Aberdare;
    (Treharris) – G47 – G46
Points
: 38 +2 +2 -1 +6 = 47

Arriba Arriba Arndale (AAA), Mike Dyer - Blue
a) (D86) – Cross Keys;
    (A81) – A79 – M43 – M42 (+6)
b) (M42) – Tredegar (3 to SMF);
    (L50) – L49
c) (L49) – L46 – Bargoed (1 build short)
Points
: 92 -3 +6 = 95

Steam Machines & Funiculars (SMF), Martin Jennings - Red
a) (G92) – G91 – F90 – F89 – Cross Keys;
    (Tredegar) – N40
b) (J54) – J55 – Caerphilly – H56 – G56 (1 to THOR)
c) (G56) – F56 – E57 – D56 – C56 – B56 (1 to THOR)
Points
: 72 -2 +3 +1 = 74

Turn 6 Map (PDF, 1 Mb)

Next turn's races

Race From To
1 35 Merthyr Tydfil 21 Crumlin
2 23 Blackwood S3 Cardiff or Barry
3 15 Brynmawr 41 Hirwaun
4 64 Tonypandy S5 Barry or Penarth
5 55 Pontypridd 14 Abertillery
6 51 Maerdy S4 Cardiff or Newport
7 44 Mountain Ash 62 Treorchy

GM Notes

Note that the mutual payments between SMF and BSR for parallel building cancel each other out.

The races start next turn, and each player may enter up to 5 out of 8 each turn.

Held over races don’t count towards this limit.

Many races may require Joint Runs or Exchange of Running Powers – talk to each other. Make sure at least one of you specifies a route and the other one at least says “Joint run/Exchange with X, his route.”

After the race, each player may build up to 12 build points, including known costs to others. The build points available after the races will reduce by 2 each turn.