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Railway Rivals game 11 – Turn 9

Previous reports: Turn 8 Turn 7 Turn 6 Turn 5 Turn 4 Turn 3 Turn 2 Turn 1 Start-up

Race results

BLACK SHEEP RAILWAYS benefitted from races through their western fiefdom to stay ahead. TRAVELLING HOPEFULLY RAILWAYS and ARRIBA ARRIBA ARNDALE (grateful for their Rhymney tunnel) are neck and neck at the halfway stage. STEAM MACHINES & FUNICULARS paid large amounts to run into the western ports and are not doing so well, but haven't given up and continue to build through the valley sides expensively.

Race From To AAA BSR SMF THOR
17 11 Pontypool 32 Rhymney 20      
18 26 Caerphilly S6 Any Port 20 0JR 0JR 10
19 66 Gilfach Goch 24 Bargoed   10JR 10JR  
20 12 Blaenavon S1 Any Port 20+5     10-5
21 45 Aberfan 31 Tredegar     10+2 20-2
22 52 Ferndale S2 England   20+8 10-7 +3-4
23 63 Ystrad Rhondda 56 Senghenydd +3 20-5   +2
24 46 Treharris S5 Barry or Penarth   +6 10-6 20
TOTAL 68 59 29 54
JR = Joint Run; ERP = Exchange of Running Powers

Builds and points

Black Sheep Railways (BSR), Gerald Udowiczenko - Black
Builds: None
Points: 231 +59 = 290

Travelling Hopefully Rails (THOR), Jonathan Palfrey - Green
Builds: (F75) - G76 - G77 (-3, incl 1 to AAA)
Points: 184 -3 +54 = 235

Arriba Arriba Arndale (AAA), Mike Dyer - Blue
Builds: None
Points
: 162 +1 +68 = 231

Steam Machines & Funiculars (SMF), Martin Jennings - Red
Builds: (B74) - Ebbw Vale
Points: 78 -3 +29 = 104

Turn 9 Map (PDF, 1 Mb)

Next turn's races

Race From To
25 64 Tonypandy 41 Hirwaun
26 14 Abertillery S5 Barry or Penarth
27 66 Gilfach Goch 53 No Name
28 52 Ferndale S1 Any Port
29 24 Bargoed 12 Blaenavon
30 45 Aberfan S6 Any Port
31 25 Ystrad Mynach 33 Fochriw
32 36 Merthyr Tydfil S3 Cardiff or Barry

GM Notes

Each player may enter up to 5 out of 8 each turn – held over races don't count towards this limit.

Many races may require Joint Runs or Exchange of Running Powers – talk to each other. Make sure at least one of you specifies a route and the other one at least says "Joint run/Exchange with X, his route".

After the race, each player may build up to 6 build points, including known costs to others. The build points available after the races will reduce by 2 each turn.