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Railway Rivals game 11 – Turn 10

Previous reports: Turn 9 Turn 8 Turn 7 Turn 6 Turn 5 Turn 4 Turn 3 Turn 2 Turn 1 Start-up

Race results

BLACK SHEEP RAILWAYS continues to stretch its lead to much surprise. TRAVELLING HOPEFULLY RAILWAY stays in touch. STEAM MACHINES AND FUNICULARS trudges along and ARRIBA ARRIBA ANDALE drifts downwards after donating large amounts to SMF.

Race From To AAA BSR SMF THOR
25 64 Tonypandy 41 Hirwaun   20    
26 14 Abertillery S5 Barry or Penarth 20-6+1     10+6-1
27 66 Gilfach Doch 53 No Name   20    
28 52 Ferndale S1 Any Port   20+8 5-4 5-4
29 24 Bargoed 12 Blaenavon 20      
30 45 Aberfan S6 Any Port 20-9   10+9  
31 25 Ystrad Mynach 33 Fochriw -6   20+6 10
32 36 Merthyr Tydfil S3 Cardiff or Barry   10   20
TOTAL 38 78 46 46
JR = Joint Run; ERP = Exchange of Running Powers

Builds and points

Black Sheep Railways (BSR), Gerald Udowiczenko - Black
Builds: Builds: (J14) - H15
Points: 290 -1 +78 = 367

Travelling Hopefully Rails (THOR), Jonathan Palfrey - Green
Builds: None
Points: 235 +46 = 281

Arriba Arriba Arndale (AAA), Mike Dyer - Blue
Builds: None
Points
: 231 +38 = 269

Steam Machines & Funiculars (SMF), Martin Jennings - Red
Builds: None
Points: 104 +46 = 150

Turn 10 Map (PDF, 1 Mb)

Next turn's races

Race From To
33 11 Pontypool 65 Tonyrefail
34 63 Ystrad Rhondda S2 England
35 22 Cross Keys 34 Dowlais
36 23 Blackwood S4 Cardiff or Newport
37 44 Mountain Ash 16 Ebbw Vale
38 55 Pontypridd S6 Any Port
39 56 Senghenydd 46 Treharris
40 31 Tredegar S1 Any Port

GM Notes

Each player may enter up to 5 out of 8 each turn – held over races don't count towards this limit.

Many races may require Joint Runs or Exchange of Running Powers – talk to each other. Make sure at least one of you specifies a route and the other one at least says "Joint run/Exchange with X, his route".

After the race, each player may build up to 4 build points, including known costs to others. The build points available after the races will reduce by 2 each turn.