Star Trader game 9
This is the web version of the latest turn in the ninth postal (PBM/PBeM) game of Star Trader GMed by Mike Dommett and published by Pevans in To Win Just Once, the games magazine. For an introduction to Star Trader follow the link.
"OK, we're ready for atmosphere insertion."
"Sir, warning on the screens: interceptors."
"How did they get so close? Evade!"
"Open communications. The boss will not be pleased."
INTERSIDEREAL's attempt to land on planet at Tau Ceti was a failure - but could have been much worse. Unstreamlined hulls trying to jump on planet are always a little vulnerable, even with assistance from Pods.
FATCAT bought 10 Alloys for 4 HTs each at Gamma Leporis and was made a Dealer. There was enough market left for TRANSURANIC TRADING to buy 5 more units at 2 HTs apiece, but not for COSTRA NOSTRA II who also bid 2.
Tau Ceti was popular with those buying Isotopes and INTERSIDEREAL NOVICES picked up 6 for 6 HTs each and took a Dealership, as did TRANSURANIC TRADING at the same price. But SMITTEN KITTEN's bid of 4 HTs was not enough.
SMITTEN KITTEN bid 6 to buy Alloys at Mu Herculis, which was also too low.
RED STAR LINES loaded their Isotopes Factory production at Sigma Draconis while TRANSURANIC TRADING bought 6 Units at 6 HTs apiece. RED STAR LINES sold 8 Petroleum for 13 HTs a unit and gained a Dealership. TRANSURANIC then used Percent to sell 6 units at the closing price. FATCAT finally sold 6 Isotopes for 7 HTs each and there was a Dealership for them as well.
RED STAR LINES bought 3 Petroleum Factories at Delta Pavonis and loaded up RED2, 3, and 4 with A crews, augmented jump and cargo pods. They took out a 340 HT loan for 4 quarters to finance this.
FATCAT launched their Passenger Fleet and loaded Passengers for Tau Ceti, Epsilson Eridani and Beta Hydri.
TRANSURANIC TRADING bought a Warehouse at Epsilon Eridani.
COSTRA NOSTRA PIZZA INC loaded Passengers to Delta Pavonis, built an Isotope Factory at Sigma Draconis and increased their Political Connections.
OXFORDS NOT BROGUES took Passengers for Alpha Centauri, increased their Reputation substantially and laid down a new Phoenix Hull at Alpha Centauri: the Bodkin, with Passenger and Cargo Pods.
SOLAR SPICE & LIQUORS increased their Reputation and took out a 500 HT Loan for 4 Quarters, using this to increase their Business Connections and buy 2 more Monopole Factories at Mu Herculis, along with Warehouses at Beta Hydri, Sigma Draconis and Epsilon Eridani. They also hired Agent Willy at Mu Herculis.
INTERSIDEREAL NOVICES shuffled pods between their two ships, ending up with an A class crew on the Flute Hull, while the Clarinet tried to land on Tau Ceti. Unfortunately it was intercepted by system ships and forced to land at the Spaceport, with embarrassing loss of Reputation. The Corporation spent to increase their Reputation substantially. They sold the Light Weapons pod and improved their Political Connections.
SWISS MERCENARY FLEET bought 4 Spice Factories at Sigma Draconis.
SMITTEN KITTEN upgraded their ships crews to A class, hired Agent Badger at Tau Ceti and bought 3 Isotope Factories at Tau Ceti.
|Corporation letter and name||Connections Bus/Crim/Pol||Init'v Bid||Turn Order||Cash||Rep'n||Player|
|A||Costra Nostra Pizza Inc||7||0||2||0||8th||45||22||Mark Cowper|
|B||Oxfords not Brogues||1||0||7||0||9th||37||27||Mike Clibborn-Dyer|
|D||Solar Spice & Liquors||2||0||6||4||3rd||283||34||Paul Evans|
|E||Swiss Mercenary Fleet||2||0||5||0||7th||241||24||Martin Jennings|
|F||Smitten Kitten||4||0||7||0||6th||180||22||Michael Martinkat|
|H||Intersidereal Novices||1||7||2||12||1st||29||26||Mateusz Ochman|
|J||Red Star Lines||2||7||1||0||5th||196||25||Przemek Orwat|
|K||Transuranic Trading||4||0||7||0||4th||116||28||Bob Parkins|
|N under Initiative Bid means No move received, F indicates the Corp was floated|
There were three new News chits this turn. The current list (new chits in bold) is:
Turn 3 B6
Turn 4 P4, B8, C4
Turn 5 B8, P6
(Chits are identified by the Connection type and level required to see them and disappear/take effect in the News Phase of the turn listed.)
Up to now, I have ruled that crews do not need to be bought until the ships are launched, but the rules do say you need to buy a crew when you lay the ship down. So, from next turn, you must buy a crew when you lay down a ship.
If you buy a pod that needs a crew, you must buy the crew at the same time.
Pods put into a Warehouse keep the crew they had. If a pod with, say, a B class crew is stored in a Warehouse and later put onto a ship with an A class crew, then a new A class crew must be bought for the pod. If the pod is put on a ship with a C Class crew, the pod's crew is downgraded to C Class. If it is put on a ship with a B class crew, then no new crew is required.
You don't have to buy all the pods your ship can carry.
An Augmented Jump Pod doesn't count against the number of pods a ship can have. All ships have a Jump Pod. This can be replaced by an Augmented Jump Pod which improves your Jump chances.
When writing Buy and Sell orders I need the planet, the commodity, the price and whether you are buying or selling.