Dune: Imperium - Uprising was designed by Paul Dennen and is published by Dire Wolf
Find out more: Dune: Imperium - Uprising at BoardGameGeek
Pevans reported his introduction to Dune: Imperium in issue 244 of To Win Just Once
and reviewed Dune: Imperium – Uprising in issue 256
Top of page / Full list of games / Games from Pevans Home
Dune: Imperium - Bloodlines (expansion)
As you'd expect from an expansion, this adds more cards to the game: Imperium, Intrigue and Conflict cards plus some new CHOAM contracts.
However, my favourite addition is the new Leaders – I had a ball playing Piter de Vries in a recent game (he gets his own deck of Intrigue cards and can play one each turn!). There's also Chani, Count Fenring, Reverend Mother Gaius Helen Mohiam and more.
The Sardaukar Commanders add a bit of individuality to players' soldiers. Players can hire them (from the Emperor - money's money) on certain action spaces and deploy them like other troops. When involved in a conflict, players may use their special abilities (chosen when hired).
The big addition is the 'Tech' module. This adds a side board (the 'Ixian Embassy') for a display of 'Tech' tiles which players may buy with Spice. Each provides a once-a-turn special ability that can be used as noted on the tile. Essentially, like the CHOAM contracts, it's a way of adding to what you can do. At a cost.
You can, of course, choose which, if any, of these to add to your current game.
With base game: for 1-4 or 6 players, aged 12+, playing time 1-2 hours: £35.00 (£29.17 tax free outside the UK)
|